Wednesday 23 September 2015

Sound Design 21/9/15

Sound is immaterial. Perception of sound relies on sound. We recognise things through sound information by the sound they make. Sonic information - imbued in objects + events, especially when we see them. Sonic information - more subjective visual information. You can picture an event by hearing key sounds.

Sound Journey:

  • No non-diegetic music
  • No more than 1 minute

1 minute extract of film scene:
Think about:
  • Sound/feeling
  • film sound
  • diegesis
  • the mix
John Cage 4'33'': When viewing this it felt very surreal. I constantly felt like I was waiting for something to happen. Similarly to the exercise in class where we remained silent and focused on what we could hear - although there is supposed to be no sound - there still is sound - people breathing, fidgeting, coughing - it eventually becomes very irritating and annoying as you want to complete the silence. 



Similarly - this song The Ballad of Richard Nixon by John Denver does the same.


The Architecture of Films Soundtrack:

1. Background - atmosphere and ambience
2. Foreground - sound spots and dialogue (including music payed in diegesis)

Spot sounds - specific sounds played in foreground

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